mirror of
https://github.com/ToxicCrack/PrintABrick.git
synced 2025-05-16 12:20:09 -07:00
85 lines
2.7 KiB
JavaScript
85 lines
2.7 KiB
JavaScript
ModelViewer = function() {
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var container;
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var camera, cameraTarget, scene, renderer, controls, object;
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var width, height;
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this.initScene = function($container) {
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width = parseFloat($container.width());
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height = parseFloat($container.height());
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camera = new THREE.PerspectiveCamera(45, width/height, 0.1, 1000);
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camera.position.set(-2, 2, 0.8);
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camera.lookAt(new THREE.Vector3(0, 3, 0));
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(0x000000, 0.001);
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var grid = new THREE.GridHelper( 30, 70 );
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// grid.position.set(30/70,-0.5,30/70);
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scene.add( grid );
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// Lights
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 1, 1, 1 );
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scene.add( light );
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light = new THREE.DirectionalLight( 0x002288 );
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light.position.set( -1, -1, -1 );
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scene.add( light );
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scene.add( new THREE.AmbientLight( 0xf0f0f0 ));
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scene.background = new THREE.Color( 0x000000 );
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// renderer
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( width, height );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.renderReverseSided = false;
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$container.append(renderer.domElement);
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.addEventListener( 'change', this.render ); // add this only if there is no animation loop (requestAnimationFrame)
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// controls.enableDamping = true;
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// controls.dampingFactor = 0.25;
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controls.enableZoom = true;
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};
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this.loadStl = function(model) {
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var loader = new THREE.STLLoader();
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loader.load(model, function (geometry) {
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var material = new THREE.MeshPhongMaterial({color: 0xaaaaaa, shininess:200, specular: 0x333333, shading: THREE.FlatShading});
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var mesh = new THREE.Mesh(geometry, material);
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mesh.geometry.computeBoundingBox();
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var positionY = (mesh.geometry.boundingBox.max.y + mesh.geometry.boundingBox.min.y)/2;
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// mesh.position.set(0, positionY, 0);
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mesh.rotation.set(Math.PI, 0, 0);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add(mesh);
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renderer.render(scene, camera);
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});
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};
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this.animate = function() {
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requestAnimationFrame( this.animate );
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this.render();
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};
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this.render = function() {
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renderer.render(scene, camera);
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};
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}; |