mirror of
https://github.com/ToxicCrack/PrintABrick.git
synced 2025-05-16 12:20:09 -07:00
263 lines
7.9 KiB
JavaScript
263 lines
7.9 KiB
JavaScript
var ModelViewer = function($dom_element) {
|
|
var $this = this;
|
|
this.container = document.createElement('div');
|
|
|
|
this.dom_element = $dom_element;
|
|
|
|
$dom_element.append(this.container);
|
|
this.container.style.display = "none";
|
|
|
|
this.camera = null;
|
|
this.scene = null;
|
|
this.renderer = null;
|
|
this.controls = null;
|
|
this.object = null;
|
|
this.width = parseFloat($dom_element.width());
|
|
this.height = parseFloat($dom_element.height());
|
|
this.visible = true;
|
|
this.stats = null;
|
|
this.scale = 1;
|
|
this.wireframe = false;
|
|
this.rendering = false;
|
|
|
|
this.initHtml();
|
|
this.initScene();
|
|
|
|
function renderLoop() {
|
|
requestAnimationFrame(renderLoop);
|
|
if($this.rendering) {
|
|
$this.render();
|
|
}
|
|
$this.stats.update();
|
|
}
|
|
|
|
renderLoop();
|
|
};
|
|
|
|
ModelViewer.prototype.initHtml = function () {
|
|
$this = this;
|
|
|
|
var buttons = document.createElement("div");
|
|
buttons.setAttribute("class", "modelviewer-buttons");
|
|
|
|
var toggleButton = $('<button/>', {
|
|
'class':'toggle',
|
|
'html':'<span>3D View</span>',
|
|
'click': $this.toggleRendering.bind($this)
|
|
}).appendTo(buttons);
|
|
|
|
this.dom_element.append(buttons);
|
|
};
|
|
|
|
ModelViewer.prototype.initScene = function() {
|
|
|
|
this.scene = new THREE.Scene();
|
|
this.scene.background = new THREE.Color( 0xffffff );
|
|
|
|
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 1, 300);
|
|
this.camera.position.z = 7;
|
|
this.camera.position.y = -5;
|
|
this.camera.position.x = 3;
|
|
this.camera.up = new THREE.Vector3(0, 0, 1);
|
|
|
|
// this.reflectCamera = new THREE.CubeCamera(1, 50, 100);
|
|
// this.scene.add(this.reflectCamera);
|
|
|
|
this.scene.fog = new THREE.FogExp2(0xbbbbbb, 0.2);
|
|
|
|
var material = new THREE.MeshPhongMaterial({
|
|
color: 0xffffff,
|
|
emissive: 0xffffff,
|
|
shading: THREE.SmoothShading,
|
|
fog: true,
|
|
side: THREE.BackSide
|
|
});
|
|
|
|
var skybox = new THREE.Mesh(new THREE.CubeGeometry(100, 100, 100), material);
|
|
skybox.name = 'skybox';
|
|
this.scene.add(skybox);
|
|
|
|
var groundPlaneMaterial = new THREE.MeshPhongMaterial({
|
|
color: 0x999999,
|
|
wireframe: false,
|
|
transparent: true,
|
|
opacity: 0.25,
|
|
fog: false,
|
|
specular: 0x999999,
|
|
// envMap: this.reflectCamera.renderTarget
|
|
});
|
|
var x = 80;
|
|
var y = 80;
|
|
var division_x = Math.floor(x / 2);
|
|
var division_y = Math.floor(y / 2);
|
|
|
|
this.plane = new THREE.Mesh(new THREE.PlaneGeometry(x, y, division_x, division_y), groundPlaneMaterial);
|
|
this.plane.name = 'plane';
|
|
this.plane.receiveShadow = true;
|
|
this.scene.add(this.plane);
|
|
|
|
this.grid = new THREE.GridHelper( 80, 100, 0xEEEEEE,0xEEEEEE);
|
|
this.grid.rotation.x = Math.PI/2;
|
|
|
|
this.scene.add(this.grid);
|
|
|
|
|
|
// this.wirePlane = new THREE.Mesh(new THREE.PlaneGeometry(x, y, division_x, division_y), new THREE.MeshPhongMaterial({
|
|
// emissive: 0xEEEEEE,
|
|
// color: 0x000000,
|
|
// wireframe: true,
|
|
// wireframeLinewidth: 2
|
|
// }));
|
|
// this.wirePlane.name = 'planewire';
|
|
// this.wirePlane.receiveShadow = true;
|
|
// this.wirePlane.position.z = this.plane.position.z + .01;
|
|
// this.scene.add(this.wirePlane);
|
|
|
|
this.renderer = new THREE.WebGLRenderer();
|
|
|
|
this.renderer.setSize(this.width, this.height);
|
|
this.renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1);
|
|
|
|
|
|
this.container.append(this.renderer.domElement);
|
|
|
|
// this.renderer.shadowMap.enabled = true;
|
|
// this.renderer.shadowMap.renderReverseSided = false;
|
|
|
|
|
|
this.controls = new THREE.OrbitControls( this.camera, this.renderer.domElement );
|
|
this.controls.enableZoom = true;
|
|
|
|
|
|
this.initLights();
|
|
|
|
this.stats = new Stats();
|
|
this.container.append( this.stats.dom );
|
|
};
|
|
|
|
ModelViewer.prototype.initLights = function () {
|
|
this.spotLight = new THREE.SpotLight(0xffffff, 0.8, 0);
|
|
this.spotLight.position.set(-100, 100, 100);
|
|
this.spotLight.castShadow = false;
|
|
this.scene.add(this.spotLight);
|
|
|
|
this.bottomSpotLight = new THREE.SpotLight(0xffffff, 0.5, 0);
|
|
this.bottomSpotLight.position.set(70, -100, -100);
|
|
this.bottomSpotLight.castShadow = false;
|
|
this.scene.add(this.bottomSpotLight);
|
|
|
|
this.ambientLight = new THREE.AmbientLight(0xffffff, 0.1);
|
|
this.scene.add(this.ambientLight);
|
|
|
|
this.pointLight = new THREE.PointLight(0xfdfdfd, 1, 0);
|
|
this.pointLight.position.set(32, -39, 35);
|
|
this.pointLight.castShadow = true;
|
|
this.scene.add(this.pointLight);
|
|
};
|
|
|
|
ModelViewer.prototype.addModel = function(geometry) {
|
|
var material = new THREE.MeshPhongMaterial({
|
|
color: 0x1379d7,
|
|
specular: 0x0D0D0D,
|
|
shading: THREE.SmoothShading,
|
|
shininess: 30,
|
|
fog: false,
|
|
side: THREE.DoubleSide,
|
|
wireframe: this.wireframe,
|
|
});
|
|
|
|
geometry.center();
|
|
var mesh = new THREE.Mesh(geometry, material);
|
|
|
|
mesh.scale.set(this.scale, this.scale, this.scale);
|
|
|
|
mesh.geometry.computeFaceNormals();
|
|
mesh.geometry.computeVertexNormals();
|
|
mesh.rotation.set(-Math.PI/2,0, 0);
|
|
mesh.geometry.computeBoundingBox();
|
|
|
|
mesh.castShadow = true;
|
|
// mesh.receiveShadow = true;
|
|
|
|
var dims = mesh.geometry.boundingBox.max.clone().sub(mesh.geometry.boundingBox.min);
|
|
|
|
maxDim = Math.max(Math.max(dims.x, dims.y), dims.z);
|
|
|
|
mesh.position.x = -(mesh.geometry.boundingBox.min.x + mesh.geometry.boundingBox.max.x) / 2 * this.scale;
|
|
mesh.position.z = -(mesh.geometry.boundingBox.min.y + mesh.geometry.boundingBox.max.y) / 2 * this.scale;
|
|
mesh.position.y = -mesh.geometry.boundingBox.min.z * this.scale;
|
|
|
|
var positionY = (mesh.geometry.boundingBox.max.z + mesh.geometry.boundingBox.min.z)/2 * this.scale;
|
|
var positionZ = (mesh.geometry.boundingBox.max.y - mesh.geometry.boundingBox.min.y)/2 * this.scale;
|
|
|
|
mesh.position.set(0, positionY, positionZ);
|
|
|
|
// this.scene.face_count = mesh.geometry.faces.length;
|
|
this.scene.add(mesh);
|
|
|
|
this.centerCamera(mesh);
|
|
};
|
|
|
|
ModelViewer.prototype.loadStl = function(model) {
|
|
var self = this;
|
|
|
|
var loader = new THREE.STLLoader();
|
|
|
|
loader.load(model, function (geometry) {
|
|
self.addModel(geometry);
|
|
});
|
|
};
|
|
|
|
ModelViewer.prototype.centerCamera = function(mesh) {
|
|
|
|
var boxHelper = new THREE.BoxHelper( mesh );
|
|
|
|
var sceneCenter = this.objectCenter(mesh);
|
|
|
|
var geometry = mesh.geometry;
|
|
|
|
|
|
var distanceX = ((geometry.boundingBox.max.x - geometry.boundingBox.min.x) / 2) / Math.tan(this.camera.fov * this.camera.aspect * Math.PI / 360);
|
|
var distanceY = (geometry.boundingBox.max.y - geometry.boundingBox.min.y) / 2 / Math.tan(this.camera.fov * this.camera.aspect * Math.PI / 360);
|
|
var distanceZ = (geometry.boundingBox.max.z - geometry.boundingBox.min.z) / 2 / Math.tan(this.camera.fov * Math.PI / 360);
|
|
|
|
var maxDistance = Math.max(Math.max(distanceX, distanceY), distanceZ);
|
|
maxDistance *= 2.6 * this.scale;
|
|
|
|
var cameraPosition = this.camera.position.normalize().multiplyScalar(maxDistance);
|
|
|
|
this.controls.maxDistance = 3 * maxDistance;
|
|
|
|
this.controls.position0 = cameraPosition;
|
|
this.controls.target0 = sceneCenter;
|
|
this.controls.reset();
|
|
};
|
|
|
|
ModelViewer.prototype.toggleRendering = function () {
|
|
if($this.rendering) {
|
|
$this.container.style.display = "none";
|
|
$this.rendering = false;
|
|
} else {
|
|
$this.container.style.display = "block";
|
|
$this.rendering = true;
|
|
}
|
|
};
|
|
|
|
ModelViewer.prototype.objectCenter = function (mesh) {
|
|
var middle = new THREE.Vector3();
|
|
var geometry = mesh.geometry;
|
|
|
|
geometry.center();
|
|
geometry.computeBoundingBox();
|
|
|
|
middle.x = (geometry.boundingBox.max.x + geometry.boundingBox.min.x) / 2;
|
|
middle.y = (geometry.boundingBox.max.y + geometry.boundingBox.min.y) / 2;
|
|
middle.z = (geometry.boundingBox.max.z + geometry.boundingBox.min.z) / 2;
|
|
|
|
mesh.localToWorld(middle);
|
|
return middle;
|
|
};
|
|
|
|
ModelViewer.prototype.render = function() {
|
|
this.renderer.render(this.scene, this.camera);
|
|
}; |