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mirror of https://github.com/ToxicCrack/PrintABrick.git synced 2025-05-16 20:30:09 -07:00
PrintABrick/app/Resources/assets/js/ModelViewer.js
2017-04-07 19:05:34 +02:00

215 lines
6.6 KiB
JavaScript

var ModelViewer = function($container) {
var $this = this;
this.container = $container;
this.camera = null;
this.scene = null;
this.renderer = null;
this.controls = null;
this.object = null;
this.width = parseFloat(this.container.width());
this.height = parseFloat(this.container.height());
this.visible = true;
this.scale = 1;
this.initScene();
function renderLoop() {
requestAnimationFrame( renderLoop );
$this.render();
}
renderLoop();
};
ModelViewer.prototype.initScene = function() {
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(45, this.width / this.height, 1, 1000);
this.camera.position.z = 8;
this.camera.position.y = -5;
this.camera.position.x = 3;
this.camera.up = new THREE.Vector3(0, 0, 1);
this.reflectCamera = new THREE.CubeCamera(1, 50, 200);
this.scene.add(this.reflectCamera);
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
emissive: 0xffffff,
shading: THREE.SmoothShading,
fog: false,
side: THREE.BackSide
});
var skybox = new THREE.Mesh(new THREE.CubeGeometry(100, 100, 100), material);
skybox.name = 'skybox';
this.scene.add(skybox);
var groundPlaneMaterial = new THREE.MeshPhongMaterial({
color: 0x888888,
wireframe: false,
transparent: true,
opacity: 0.25,
// fog: true,
// specular: 0x999999,
envMap: this.reflectCamera.renderTarget
});
var x = 80;
var y = 80;
var division_x = Math.floor(x / 2);
var division_y = Math.floor(y / 2);
this.plane = new THREE.Mesh(new THREE.PlaneGeometry(x, y, division_x, division_y), groundPlaneMaterial);
this.plane.name = 'plane';
this.plane.receiveShadow = true;
this.scene.add(this.plane);
this.grid = new THREE.GridHelper( 80, 100, 0xEEEEEE,0xEEEEEE);
this.grid.rotation.x = Math.PI/2;
this.scene.add(this.grid);
// this.wirePlane = new THREE.Mesh(new THREE.PlaneGeometry(x, y, division_x, division_y), new THREE.MeshPhongMaterial({
// emissive: 0xEEEEEE,
// color: 0x000000,
// wireframe: true,
// wireframeLinewidth: 2
// }));
// this.wirePlane.name = 'planewire';
// this.wirePlane.receiveShadow = true;
// this.wirePlane.position.z = this.plane.position.z + .01;
// this.scene.add(this.wirePlane);
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(this.width, this.height);
this.container.append(this.renderer.domElement);
this.scene.fog = new THREE.FogExp2(0xcacaca, 0.9);
// // Light
this.spotLight = new THREE.SpotLight(0xffffff, 0.9, 0);
this.spotLight.position.set(-70, 100, 100);
this.spotLight.castShadow = false;
this.scene.add(this.spotLight);
this.bottomSpotLight = new THREE.SpotLight(0xffffff, 0.3, 0);
this.bottomSpotLight.position.set(70, -100, -100);
this.bottomSpotLight.castShadow = false;
this.scene.add(this.bottomSpotLight);
this.pointLight = new THREE.PointLight(0xffaaff, 0.9, 0);
this.pointLight.position.set(32, -39, 35);
this.pointLight.castShadow = true;
this.scene.add(this.pointLight);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.renderReverseSided = false;
// $container.append(this.renderer.domElement);
this.controls = new THREE.OrbitControls( this.camera, this.renderer.domElement );
this.controls.enableZoom = true;
};
ModelViewer.prototype.addModel = function(geometry) {
var material = new THREE.MeshPhongMaterial({
color: 0x136FC3,
specular: 0x0D0D0D,
shading: THREE.SmoothShading,
shininess: 150,
fog: false,
side: THREE.DoubleSide,
// wireframe: true,
});
geometry.center();
var mesh = new THREE.Mesh(geometry, material);
mesh.scale.set(this.scale, this.scale, this.scale);
mesh.geometry.computeFaceNormals();
mesh.geometry.computeVertexNormals();
mesh.rotation.set(-Math.PI/2,0, 0);
mesh.geometry.computeBoundingBox();
mesh.castShadow = true;
// mesh.receiveShadow = true;
var dims = mesh.geometry.boundingBox.max.clone().sub(mesh.geometry.boundingBox.min);
maxDim = Math.max(Math.max(dims.x, dims.y), dims.z);
mesh.position.x = -(mesh.geometry.boundingBox.min.x + mesh.geometry.boundingBox.max.x) / 2 * this.scale;
mesh.position.z = -(mesh.geometry.boundingBox.min.y + mesh.geometry.boundingBox.max.y) / 2 * this.scale;
mesh.position.y = -mesh.geometry.boundingBox.min.z * this.scale;
var positionY = (mesh.geometry.boundingBox.max.z + mesh.geometry.boundingBox.min.z)/2 * this.scale;
var positionZ = (mesh.geometry.boundingBox.max.y - mesh.geometry.boundingBox.min.y)/2 * this.scale;
mesh.position.set(0, positionY, positionZ);
// this.scene.face_count = mesh.geometry.faces.length;
this.scene.add(mesh);
this.centerCamera(mesh);
};
ModelViewer.prototype.loadStl = function(model) {
var self = this;
var loader = new THREE.STLLoader();
loader.load(model, function (geometry) {
self.addModel(geometry);
});
};
ModelViewer.prototype.centerCamera = function(mesh) {
var boxHelper = new THREE.BoxHelper( mesh );
var sceneCenter = this.objectCenter(mesh);
var geometry = mesh.geometry;
var distanceX = (geometry.boundingBox.max.x - geometry.boundingBox.min.x) / 2 / Math.tan(this.camera.fov * this.camera.aspect * Math.PI / 360);
var distanceY = (geometry.boundingBox.max.y - geometry.boundingBox.min.y) / 2 / Math.tan(this.camera.fov * this.camera.aspect * Math.PI / 360);
var distanceZ = (geometry.boundingBox.max.z - geometry.boundingBox.min.z) / 2 / Math.tan(this.camera.fov * Math.PI / 360);
var maxDistance = Math.max(Math.max(distanceX, distanceY), distanceZ);
maxDistance *= 2.6 * this.scale;
var cameraPosition = this.camera.position.normalize().multiplyScalar(maxDistance);
this.controls.maxDistance = 3 * maxDistance;
this.controls.position0 = cameraPosition;
this.controls.target0 = sceneCenter;
this.controls.reset();
};
ModelViewer.prototype.objectCenter = function (mesh) {
var middle = new THREE.Vector3();
var geometry = mesh.geometry;
geometry.center();
geometry.computeBoundingBox();
middle.x = (geometry.boundingBox.max.x + geometry.boundingBox.min.x) / 2;
middle.y = (geometry.boundingBox.max.y + geometry.boundingBox.min.y) / 2;
middle.z = (geometry.boundingBox.max.z + geometry.boundingBox.min.z) / 2;
mesh.localToWorld(middle);
return middle;
};
ModelViewer.prototype.render = function() {
this.renderer.render(this.scene, this.camera);
};