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mirror of https://github.com/ToxicCrack/PrintABrick.git synced 2025-05-17 04:40:08 -07:00
2017-01-09 15:41:58 +01:00

109 lines
2.9 KiB
JavaScript

$(document).ready(function () {
var container;
var camera, cameraTarget, scene, renderer, controls;
var stats;
init();
animate();
});
function init() {
container = document.getElementById('model');
modelView = $('#model');
camera = new THREE.PerspectiveCamera(45, modelView.innerWidth() / modelView.innerHeight(), 0.1, 2000);
camera.position.set(4, 1.5, 4);
camera.lookAt(new THREE.Vector3(0, -0.7, 0));
scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x72645b, 2, 15);
var loader = new THREE.STLLoader();
loader.load('./resources/30000.stl', function (geometry) {
var material = new THREE.MeshPhongMaterial({color: 0xaaaaaa, shininess:200, specular: 0x333333, shading: THREE.FlatShading});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
mesh.rotation.set(Math.PI, 0, 0);
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add(mesh);
});
// Lights
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
light = new THREE.DirectionalLight( 0x002288 );
light.position.set( -1, -1, -1 );
scene.add( light );
scene.add( new THREE.AmbientLight( 0xf0f0f0 ));
scene.background = new THREE.Color( 0x000000 );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( modelView.innerWidth(), modelView.innerHeight() );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.shadowMap.renderReverseSided = false;
container.appendChild(renderer.domElement);
// Stats
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener('resize', onWindowResize, false);
}
function addShadowedLight(x, y, z, color, intensity) {
var directionalLight = new THREE.DirectionalLight(color, intensity);
directionalLight.position.set(x, y, z);
scene.add(directionalLight);
directionalLight.castShadow = true;
var d = 1;
directionalLight.shadow.camera.left = -d;
directionalLight.shadow.camera.right = d;
directionalLight.shadow.camera.top = d;
directionalLight.shadow.camera.bottom = -d;
directionalLight.shadow.camera.near = 1;
directionalLight.shadow.camera.far = 4;
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.shadow.bias = -0.005;
}
function onWindowResize() {
// camera.aspect = window.innerWidth / window.innerHeight;
// camera.updateProjectionMatrix();
// renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
stats.update();
render();
}
function render() {
renderer.render(scene, camera);
}