/// export function monoGrayscale(rgba: Uint32Array, brightness: i32, alpha_as_white: bool): Uint8ClampedArray { const mono = new Uint8ClampedArray(rgba.length); let r: f32 = 0.0, g: f32 = 0.0, b: f32 = 0.0, a: f32 = 0.0, m: f32 = 0.0, n: i32 = 0; for (let i: i32 = 0; i < mono.length; ++i) { n = rgba[i]; // little endian r = (n & 0xff), g = (n >> 8 & 0xff), b = (n >> 16 & 0xff); a = (n >> 24 & 0xff) / 0xff; if (a < 1 && alpha_as_white) { a = 1 - a; r += (0xff - r) * a; g += (0xff - g) * a; b += (0xff - b) * a; } else { r *= a; g *= a; b *= a; } m = r * 0.2125 + g * 0.7154 + b * 0.0721; m += (brightness - 0x80) * (1 - m / 0xff) * (m / 0xff) * 2; mono[i] = m; } return mono; } /** Note: returns a `Uint32Array` */ export function monoToRgba(mono: Uint8ClampedArray): Uint32Array { const rgba = new Uint32Array(mono.length); for (let i: i32 = 0; i < mono.length; ++i) { // little endian rgba[i] = 0xff000000 | (mono[i] << 16) | (mono[i] << 8) | mono[i]; } return rgba; } export function monoDirect(mono: Uint8ClampedArray, _w: i32, _h:i32): Uint8ClampedArray { for (let i: i32 = 0; i < mono.length; ++i) { mono[i] = mono[i] > 0x80 ? 0xff : 0x00; } return mono; } export function monoSteinberg(mono: Uint8ClampedArray, w: i32, h: i32): Uint8ClampedArray { let p: i32 = 0, m: i32, n: i32, o: i32; for (let j: i32 = 0; j < h; ++j) { for (let i: i32 = 0; i < w; ++i) { m = mono[p]; n = mono[p] > 0x80 ? 0xff : 0x00; o = m - n; mono[p] = n; if (i >= 0 && i < w - 1 && j >= 0 && j < h) mono[p + 1] += (o * 7 / 16); if (i >= 1 && i < w && j >= 0 && j < h - 1) mono[p + w - 1] += (o * 3 / 16); if (i >= 0 && i < w && j >= 0 && j < h - 1) mono[p + w] += (o * 5 / 16); if (i >= 0 && i < w - 1 && j >= 0 && j < h - 1) mono[p + w + 1] += (o * 1 / 16); ++p; } } return mono; } export function monoHalftone(mono: Uint8ClampedArray, w: i32, h: i32): Uint8ClampedArray { const spot: i32 = 4; const spot_h: i32 = spot / 2 + 1; // const spot_d: i32 = spot * 2; const spot_s: i32 = spot * spot; let i: i32, j: i32, x: i32, y: i32, o: f64 = 0.0; for (j = 0; j < h - spot; j += spot) { for (i = 0; i < w - spot; i += spot) { for (x = 0; x < spot; ++x) for (y = 0; y < spot; ++y) o += mono[(j + y) * w + i + x]; o = (1 - o / spot_s / 0xff) * spot; for (x = 0; x < spot; ++x) for (y = 0; y < spot; ++y) { mono[(j + y) * w + i + x] = Math.abs(x - spot_h) >= o || Math.abs(y - spot_h) >= o ? 0xff : 0x00; // mono[(j + y) * w + i + x] = Math.abs(x - spot_h) + Math.abs(y - spot_h) >= o ? 0xff : 0x00; } } for (; i < w; ++i) mono[j * w + i] = 0xff; } for (; j < h; ++j) for (i = 0; i < w; ++i) mono[j * w + i] = 0xff; return mono; } export function monoToPbm(data: Uint8ClampedArray): Uint8ClampedArray { const length: i32 = (data.length / 8) | 0; const result = new Uint8ClampedArray(length); for (let i: i32 = 0, p: i32 = 0; i < data.length; ++p) { result[p] = 0; for (let d: u8 = 0; d < 8; ++i, ++d) result[p] |= data[i] & (0b10000000 >> d); result[p] ^= 0b11111111; } return result; } /** Note: takes & gives `Uint32Array` */ export function rotateRgba(before: Uint32Array, w: i32, h: i32): Uint32Array { /** * w h * o------+ +---o * h | | | | w * +------+ | | after * before +---+ */ const after = new Uint32Array(before.length); for (let j: i32 = 0; j < h; j++) { for (let i: i32 = 0; i < w; i++) { after[j * w + i] = before[(w - i - 1) * h + j]; } } return after; }